Games

I've got a few games posted on Itch.io, as well as some Dungeons & Dragons stuff over at DM's Guild you can check out.

D&D Stuff

I started publishing some third party content on the DM's Guild a few years back, and it's proven to be a pretty rewarding endeavour. I've got a few titles uploaded with a focus on modular rules you can add to existing games, though I did write a short starter adventure as well. My most popular title is my ruleset for ship combat in spelljammer, which I wrote when early leaks for the setting famous for ship battles showed that the book did not have rules for ship battles. I've got a ton more of these sorts of rules write-ups kicking around my desktop that I use for my home games, including a sanity system for a Call of Cthulhu–style game, a Fallout VATS system for called shots, an undead ruleset based on the book Mogworld by Yahtzee Croshaw, a conversion guide for playing a Star Trek Adventures character in a 5e D&D game, and a bunch of other stuff that has too much copyright material to post online.

Games on Itch

You can view my publicly available games on Itch.io. I do want to publish something on Steam eventually, but most of my finished projects are smaller jam style stuff. For more details and downloads, keep reading.

Gerbilquest was a game me and my buddy Edmund made for a 48-hour game jam a couple years back with the theme "you are the projectile". The theme led to the idea of throwing a gerbil around like a rubber ball, which I thought turned out pretty well. The game ranked 2nd overall, which was a nice surprise, and got a bit of recognition in the local dev scene.

Vinny Vole's Existential Nightmare was a game I made when I first arrived in Spelkollektivet. My arrival happened to be right in the middle of one of their big game jams, so I figured I'd do a mini-jam myself and try to crank something out in a couple days. The game itself is just a copy of a fake game from an old Ashens video, so if you've watched the video you can save yourself the download—it's basically the same.

Gerbilquest to Unknown Kadath was another jam project I did while at Spelkollektivet, though this time I was actually entered into the jam and had a full week to work on it. The theme was nostalgia, so I based my entry on the idea of trying to track down a game from your childhood you only half remember. The name is a reference to the Lovecraft short story "Dream Quest of Unknown Kadath," which has some thematic tie-ins both to the events of the game and the overall theme of nostalgia. I had played Disco Elysium for the first time a few days prior to the jam, so you see the influence from that in this. The game ranked 2nd overall for theme, which was a pleasant surprise.