Games

I've got a few games posted on Itch.io, as well as some Dungeons & Dragons stuff I've worked on over at DM's Guild you can check out. A lot of these are pretty out of date, so don't be surprised if they're awful.

D&D Stuff

I started publishing some third party stuff on the DM's Guild a few years back, and it's proven to be a pretty rewarding endeavour. I've got a few titles uploaded with a focus on modular rules you can add to existing games, though I did write a short starter adventure as well. My best title is the Spelljammer rules for ship combat, which I wrote when early leaks for the setting famous for ship combat revealed that the book did not have rules for ship combat. I've got a ton more of these sorts of rules write-ups kicking around my desktop that I use for my home games, including a sanity system for a Call of Cthulhu–style game, a Fallout VATS system for called shots, an undead ruleset based on the book Mogworld by Yahtzee Croshaw, a conversion guide for playing a Star Trek Adventures character in a 5e D&D game, and a bunch of other stuff that has too much copyright material to post online.

Games on Itch

You can view my publically available games on Itch.io. I do want to publish something on steam at somepoint, but most of my finished projects are smaller jam style stuff. For more details and downloads, keep reading.

Gerbilquest was a game me and my buddy Edmund Wohlmuth made for a 48-hour game jam a couple years back with the theme "you are the projectile". The theme led to the idea of throwing a gerbil around like a rubber ball, which I thought turned out pretty well. The game ranked 2nd overall, which was a nice surprise, and got a bit of recognition in the local dev scene.

Vinny Vole's Existential Nightmare was a game I made when I first arrived in Spelkollektivet. My arrival happened to be right in the middle of one of their big game jams, so I figured I'd do a mini-jam myself and try to crank something out in a couple days. The game itself is just a copy of a fake game from an old Ashens video, so if you've watched the video you can save yourself the download—it's basically the same.

Gerbilquest to Unknown Kadath was another jam project I did while at Spelkollektivet, though this time I was actually entered into the jam and had a full week to work on it. The theme was nostalgia, so I based my entry on the idea of trying to track down a game from your childhood you only half remember. The name is a reference to the Lovecraft short story "Dream Quest of Unknown Kadath," which has some thematic tie ins both to the events of the game and the overall theme of nostalgia. I had played Disco Elysium for the first time a few days prior to the jam, so I had that fresh in my mind when I was working on the idea of the different sites having distinct personalities and unlocking different dialog paths. My dialog editor kept crashing so I had save time and scrap a few of the more ambitious ideas I had (in one iteration you would alternate from the computer and looking around the room in an escape room style to unlock new dialog paths). The game ranked 2nd overall for theme, which was what I was going for.